Thursday, January 27, 2011

Assignment 3 Progress

I first began investigating which construction stages I will be animating. I have selected 9 with a final marker for people to interact with the model.
1.       The ground works and foundations.
2.      Walls/frame construction.
3.      Brickwork.
4.      Roof Construction.
5.      Glazing and Doors.
6.      Interior Finishes (flooring, walls).
7.      Interior fit out.
8.      Furniture & colour selection.
9.      Landscaping.
10.   Final interactive model
I have created a Revit 3D model which I have begun to detail. I have experimented exporting the model into 3ds Max where I will be creating the animations. I was unsure how it would export, as either a whole mass or individual components. I had a lot of difficulty exporting the model. I read many tutorials online to help which all stated to export as FBX file which was best suited for 3ds Max. I followed all the correct steps and my model would not appear when imported. After changing many visual and graphic settings in Revit I was still unable to import into 3ds. It was not until I thought I would try to export as DXF. This is after many painful hours of trying. Importing the DXF file into 3ds…… and it worked perfectly. I persisted with the FBX export only because all the online tutorials and information said that was the way to export a 3D model into Max.
The great news is that the 3D model in Max is made up of separate elements allowing me to break down the building to reconstruct the animations of the building stages.
I have begun to play around with animations but I am now applying more detail to the Revit model. Detailing the interior fit out.
I have a lot more work to do over the next week. I am looking forward to the final project as it is very new technology and few similar examples are available.








Thursday, January 20, 2011

Assignment 3 Proposal

Studying architecture for the past four years we have been focused on the design and detailing of buildings and understanding the construction process has been a great interest of mine but has been a minor focus of our study. I would like to use the skills we have learnt over the last 3 weeks using Augmented Reality to create a 3D building manual.

I have selected to use a building I have recently designed which is being built at the moment. The building manual will be broken up into stages of the construction process. Approx 8-10 stages. From ground works through to interior decorating and landscaping.

Using 3ds Max the construction phases will be animated and controlled via different markers. The markers will be displayed on a Ipad or Iphone allowing people to flick between markers and animations of the building process. This allows them to move freely and be able to stop and return to a construction phase they would like to investigate further.

I would also like the Augmented Reality to be interactive, allowing people to move objects around. This would be in the interior decorating stage or landscaping. Allowing furniture to be moved around. I hope to create a new way of do it yourself building manuals. Using 3D Augmented reality it will create a clear and accurate construction of the building or object. This could be applied at various stages of the building from design through to on site construction manual.

The main tools I will be using for the final assignment are Revit model, 3ds Max to create the stage animations and Build AR for the Augmented Reality.

Sunday, January 9, 2011

Assignment 1- "The Elephants"


The work is a meshing and reconstruction of two separate entities; two statue elephants of different shape and size. The original objects were fused together using photosynth to form ‘the elephants’‘the elephants’ were then further  transformed, and manipulated to form elhanptes.   
The work compromises of eight segments; segment one ‘ the elephants’, segment two – segment seven are core features of the elephant body (bodies, trunk,tusks and ears) that have been dissected and purposefully arranged due to size and detail.  The final segment is an abstract meshing of all prior segments to create a new reality of the elephant.














Picasso - The Guitar Player
http://blog.winstonwachter.com/wp-content/uploads/2010/02/picasso_the_guitar_player.gif




http://www.artchive.com/artchive/p/picasso/meninas.jpg?w=136&h=100



http://graphics8.nytimes.com/images/2007/11/01/arts/02pury2.jpg



http://www.getoilpaintings.com/image/pablo-picasso/pablo-picasso-paintings-0005.jpg



http://www.wallcoo.net/paint/Picasso/wallpapers/1024x768/Picasso_Fine_Art_desktop_ml0004.jpg



http://www.ravenswoodartwalk.org/09/img/RichardS.jpg



http://www.gdbasics.com/images/77.gif



http://www.onlinemuseumstore.com/images/brave.jpg



https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1-LcSi2KQ8ia81S-IMfzNLOaSGrROF4uXyJeUYghbbAC4V5vx7cBA-3a47wWKH3wDmWIXPqaCbAhzLuX80Fv7WOp-TaZhHxoxt8m1IfjwoPodUV7bHvuJYmjmNvdQoNGjh2tV8wVNzRs/s1600/picasso-guernica3.jpg



Concept Sketches




3Ds Max

Final Object Renders




photogrammetric comparison